# Sandbox.ParticleConeEmitter.VelocityRandom

```csharp
ParticleFloat VelocityRandom { get; set; }
```

Randomize the direction of the initial velocity. 0 = no randomization, 1 = full randomization.

Declared in [Sandbox.ParticleConeEmitter](/api/Sandbox.ParticleConeEmitter).
Assembly: `Sandbox.Engine`.
