# Sandbox.ParticleEffect.FollowerPrefabChance

```csharp
ParticleFloat FollowerPrefabChance { get; set; }
```

If 1 then we'll always spawn a prefab. If 0.5 then we'll spawn a prefab 50% of the time.

Declared in [Sandbox.ParticleEffect](/api/Sandbox.ParticleEffect).
Assembly: `Sandbox.Engine`.
