# Sandbox.ParticleEffect.IsFull

```csharp
bool IsFull { get; set; }
```

Whether the particle effect has reached its maximum capacity.
This is determined by comparing the total particle count to the [Sandbox.ParticleEffect.MaxParticles](/api/Sandbox.ParticleEffect/MaxParticles) property.

Declared in [Sandbox.ParticleEffect](/api/Sandbox.ParticleEffect).
Assembly: `Sandbox.Engine`.
