# Sandbox.ParticleEffect.LocalSpace

```csharp
ParticleFloat LocalSpace { get; set; }
```

When 1 particles will be moved in local space relative to the emitter GameObject's transform. 
This allows particles to be emitted in a local space, like a fire effect that moves with the player, but the particles can slowly move to world space.

Declared in [Sandbox.ParticleEffect](/api/Sandbox.ParticleEffect).
Assembly: `Sandbox.Engine`.
