# Sandbox.ParticleSpriteRenderer.BillboardAlignment

- Kind: enum
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`LookAtCamera`](/api/Sandbox.ParticleSpriteRenderer.BillboardAlignment/LookAtCamera): Look directly at the camera, apply roll
- [`Object`](/api/Sandbox.ParticleSpriteRenderer.BillboardAlignment/Object): Align to game object rotation, apply pitch yaw and roll
- [`Particle`](/api/Sandbox.ParticleSpriteRenderer.BillboardAlignment/Particle): Use rotation provided by the particle, pitch yaw and roll
- [`RotateToCamera`](/api/Sandbox.ParticleSpriteRenderer.BillboardAlignment/RotateToCamera): Look at the camera but don't pitch up and down, up is always up, can roll
