# Sandbox.ParticleSpriteRenderer.CameraFadeFar

```csharp
float CameraFadeFar { get; set; }
```

Sprites further from the camera than this are fully opaque. Between this and
[Sandbox.ParticleSpriteRenderer.CameraFadeNear](/api/Sandbox.ParticleSpriteRenderer/CameraFadeNear) they fade out. Leave at zero to disable the fade.

Declared in [Sandbox.ParticleSpriteRenderer](/api/Sandbox.ParticleSpriteRenderer).
Assembly: `Sandbox.Engine`.
