# Sandbox.ParticleSpriteRenderer.NormalTexture

```csharp
Texture NormalTexture { get; set; }
```

Tangent-space normal map sampled in linear space. Use the same UV layout as the sprite texture:
particle sheet sequences, frame blending and rotation are shared with the alpha mask.
For sprites that change texture between frames, this map is shared by every frame.

Declared in [Sandbox.ParticleSpriteRenderer](/api/Sandbox.ParticleSpriteRenderer).
Assembly: `Sandbox.Engine`.
