# Sandbox.ParticleSpriteRenderer.Refraction

```csharp
bool Refraction { get; set; }
```

Draw the sprite artwork over a refracted background in one pass. Alpha controls the artwork only.
Requires a normal texture and translucent, non-additive rendering. The captured scene is already lit and fogged.

Declared in [Sandbox.ParticleSpriteRenderer](/api/Sandbox.ParticleSpriteRenderer).
Assembly: `Sandbox.Engine`.
