# Sandbox.ParticleSpriteRenderer.TextureFilter

```csharp
FilterMode TextureFilter { get; set; }
```

The texture filtering mode used when rendering the sprite. For pixelated sprites use [Sandbox.Rendering.FilterMode.Point](/api/Sandbox.Rendering.FilterMode/Point).

Declared in [Sandbox.ParticleSpriteRenderer](/api/Sandbox.ParticleSpriteRenderer).
Assembly: `Sandbox.Engine`.
