# Sandbox.ParticleTextRenderer

Renders particles as 2D sprites

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.ParticleRenderer](/api/Sandbox.ParticleRenderer)
- Modifiers: sealed

## Constructors

- [`ParticleTextRenderer`](/api/Sandbox.ParticleTextRenderer/.ctor)

## Properties

- [`Additive`](/api/Sandbox.ParticleTextRenderer/Additive)
- [`Alignment`](/api/Sandbox.ParticleTextRenderer/Alignment): Alignment mode for the sprite's billboard behavior.
- [`BlurAmount`](/api/Sandbox.ParticleTextRenderer/BlurAmount): Amount of blur applied to the sprite during motion blur.
- [`BlurOpacity`](/api/Sandbox.ParticleTextRenderer/BlurOpacity): Opacity of the blur effect applied to the sprite.
- [`BlurSpacing`](/api/Sandbox.ParticleTextRenderer/BlurSpacing): Spacing between blur samples in the motion blur effect.
- [`CameraFadeFar`](/api/Sandbox.ParticleTextRenderer/CameraFadeFar): Sprites further from the camera than this are fully opaque. Between this and [Sandbox.ParticleTextRenderer.CameraFadeNear](/api/Sandbox.ParticleTextRenderer/CameraFadeNear) they fade out. Leave at zero to disable the fade.
- [`CameraFadeNear`](/api/Sandbox.ParticleTextRenderer/CameraFadeNear): Sprites closer to the camera than this are completely invisible.
- [`DepthFeather`](/api/Sandbox.ParticleTextRenderer/DepthFeather)
- [`FaceVelocity`](/api/Sandbox.ParticleTextRenderer/FaceVelocity): Aligns the sprite to face its velocity direction.
- [`FogStrength`](/api/Sandbox.ParticleTextRenderer/FogStrength)
- [`IsSorted`](/api/Sandbox.ParticleTextRenderer/IsSorted): Interface property to determine if particles should be sorted
- [`LeadingTrail`](/api/Sandbox.ParticleTextRenderer/LeadingTrail): Determines whether the motion blur effect includes a leading trail.
- [`Lighting`](/api/Sandbox.ParticleTextRenderer/Lighting)
- [`MotionBlur`](/api/Sandbox.ParticleTextRenderer/MotionBlur): Enables motion blur effects for the sprite.
- [`Opaque`](/api/Sandbox.ParticleTextRenderer/Opaque): Indicates whether the sprite is opaque, optimizing rendering by skipping sorting.
- [`Pivot`](/api/Sandbox.ParticleTextRenderer/Pivot)
- [`RenderTexture`](/api/Sandbox.ParticleTextRenderer/RenderTexture): Provides texture for rendering the sprite
- [`RotationOffset`](/api/Sandbox.ParticleTextRenderer/RotationOffset): Offset applied to the rotation when facing velocity.
- [`Scale`](/api/Sandbox.ParticleTextRenderer/Scale)
- [`Shadows`](/api/Sandbox.ParticleTextRenderer/Shadows)
- [`SortMode`](/api/Sandbox.ParticleTextRenderer/SortMode): Sorting mode used for rendering particles.
- [`Text`](/api/Sandbox.ParticleTextRenderer/Text)
- [`TextureFilter`](/api/Sandbox.ParticleTextRenderer/TextureFilter)
