# Sandbox.ParticleTextRenderer.CameraFadeFar

```csharp
float CameraFadeFar { get; set; }
```

Sprites further from the camera than this are fully opaque. Between this and
[Sandbox.ParticleTextRenderer.CameraFadeNear](/api/Sandbox.ParticleTextRenderer/CameraFadeNear) they fade out. Leave at zero to disable the fade.

Declared in [Sandbox.ParticleTextRenderer](/api/Sandbox.ParticleTextRenderer).
Assembly: `Sandbox.Engine`.
