# Sandbox.PartyRoom.JoinStage

The local player's progress following the party leader.

- Kind: enum
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Cancelled`](/api/Sandbox.PartyRoom.JoinStage/Cancelled): The local player cancelled this attempt.
- [`Connected`](/api/Sandbox.PartyRoom.JoinStage/Connected): The local player has finished joining the leader's game.
- [`Connecting`](/api/Sandbox.PartyRoom.JoinStage/Connecting): Connecting to the server and loading its game.
- [`Downloading`](/api/Sandbox.PartyRoom.JoinStage/Downloading): Downloading the leader's game package.
- [`Failed`](/api/Sandbox.PartyRoom.JoinStage/Failed): The attempt failed. See [Sandbox.PartyRoom.JoinError](/api/Sandbox.PartyRoom/JoinError).
- [`None`](/api/Sandbox.PartyRoom.JoinStage/None): No attempt to follow the leader is active.
- [`Unavailable`](/api/Sandbox.PartyRoom.JoinStage/Unavailable): The leader's current game has no joinable server.
- [`WaitingForHost`](/api/Sandbox.PartyRoom.JoinStage/WaitingForHost): The local download is ready; waiting for the leader's server.
