# Sandbox.PartyRoom.ConfigureGame

```csharp
void ConfigureGame(string gameIdent, CreateGameResults settings)
```

Save the setup for the currently selected game. Only the leader can change it.

### Parameters

- `gameIdent` (`string`)
- `settings` (`CreateGameResults`)

Declared in [Sandbox.PartyRoom](/api/Sandbox.PartyRoom).
Assembly: `Sandbox.Engine`.
