# Sandbox.Physics.PhysicsPoint

Used to describe a point on a physics body. This is used for things like joints where
you want to pass in just a body, or sometimes you want to pass in a body with a specific
location and rotation to attach to.

- Kind: struct
- Namespace: `Sandbox.Physics`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Constructors

- [`PhysicsPoint`](/api/Sandbox.Physics.PhysicsPoint/.ctor)

## Fields

- [`Body`](/api/Sandbox.Physics.PhysicsPoint/Body): The physics body this point is attached to.
- [`LocalPosition`](/api/Sandbox.Physics.PhysicsPoint/LocalPosition): Position offset from the body's position.
- [`LocalRotation`](/api/Sandbox.Physics.PhysicsPoint/LocalRotation): Rotation offset from the body's position.

## Properties

- [`LocalTransform`](/api/Sandbox.Physics.PhysicsPoint/LocalTransform): A transform relative to [Sandbox.Physics.PhysicsPoint.Body](/api/Sandbox.Physics.PhysicsPoint/Body), containing [Sandbox.Physics.PhysicsPoint.LocalPosition](/api/Sandbox.Physics.PhysicsPoint/LocalPosition) and [Sandbox.Physics.PhysicsPoint.LocalRotation](/api/Sandbox.Physics.PhysicsPoint/LocalRotation) with scale of 1.
- [`Transform`](/api/Sandbox.Physics.PhysicsPoint/Transform): Transform of this point in world space.

## Methods

- [`Local`](/api/Sandbox.Physics.PhysicsPoint/Local)
- [`World`](/api/Sandbox.Physics.PhysicsPoint/World)
