# Sandbox.Physics.PhysicsPoint.World

```csharp
static PhysicsPoint World(PhysicsBody body, System.Nullable<Vector3> worldPosition = null, System.Nullable<Rotation> worldRotation = null)
```

### Parameters

- `body` (`PhysicsBody`)
- `worldPosition` (`System.Nullable<Vector3>`), default `null`
- `worldRotation` (`System.Nullable<Rotation>`), default `null`

### Returns

`PhysicsPoint`

Declared in [Sandbox.Physics.PhysicsPoint](/api/Sandbox.Physics.PhysicsPoint).
Assembly: `Sandbox.Engine`.
