# Sandbox.PhysicsBody.AddMeshShape

## Overload 1

```csharp
PhysicsShape AddMeshShape(List<Vector3> vertices, List<int> indices)
```

### Parameters

- `vertices` (`List<Vector3>`)
- `indices` (`List<int>`)

### Returns

`PhysicsShape`

## Overload 2

```csharp
PhysicsShape AddMeshShape(System.Span<Vector3> vertices, System.Span<int> indices)
```

### Parameters

- `vertices` (`System.Span<Vector3>`)
- `indices` (`System.Span<int>`)

### Returns

`PhysicsShape`

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
