# Sandbox.PhysicsBody.ApplyAngularImpulse

```csharp
void ApplyAngularImpulse(Vector3 impulse)
```

Applies instant angular impulse (i.e. a bullet impact) to this body.
For continuous force (i.e. a moving car), use [Sandbox.PhysicsBody.ApplyTorque](/api/Sandbox.PhysicsBody/ApplyTorque)

### Parameters

- `impulse` (`Vector3`)

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
