# Sandbox.PhysicsBody.ApplyForceAt

```csharp
void ApplyForceAt(Vector3 position, Vector3 force)
```

Applies force to this body at given position.
This force will only be applied on the next physics frame and is scaled with physics timestep.

### Parameters

- `position` (`Vector3`)
- `force` (`Vector3`)

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
