# Sandbox.PhysicsBody.ApplyImpulseAt

```csharp
void ApplyImpulseAt(Vector3 position, Vector3 velocity)
```

Applies instant linear impulse (i.e. a bullet impact) to this body at given position.
For continuous force (i.e. a moving car), use [Sandbox.PhysicsBody.ApplyForceAt](/api/Sandbox.PhysicsBody/ApplyForceAt)

### Parameters

- `position` (`Vector3`)
- `velocity` (`Vector3`)

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
