# Sandbox.PhysicsBody.ApplyTorque

```csharp
void ApplyTorque(Vector3 force)
```

Applies angular velocity to this body.
This force will only be applied on the next physics frame and is scaled with physics timestep.

### Parameters

- `force` (`Vector3`)

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
