# Sandbox.PhysicsBody.BodyType

```csharp
PhysicsBodyType BodyType { get; set; }
```

Movement type of physics body, either Static, Keyframed, Dynamic
Note: If this body is networked and dynamic, it will return Keyframed on the client

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
