# Sandbox.PhysicsBody.CheckOverlap

## Overload 1

```csharp
bool CheckOverlap(PhysicsBody body)
```

Checks if another body overlaps us, ignoring all collision rules

### Parameters

- `body` (`PhysicsBody`)

### Returns

`bool`

## Overload 2

```csharp
bool CheckOverlap(PhysicsBody body, Transform transform)
```

Checks if another body overlaps us at a given transform, ignoring all collision rules

### Parameters

- `body` (`PhysicsBody`)
- `transform` (`Transform`)

### Returns

`bool`

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
