# Sandbox.PhysicsBody.Create

```csharp
static PhysicsBody Create(PhysicsWorld world)
```

> **Obsolete.** Use world.CreateBody() instead

Creates a new 3D physics body in the given world.

### Parameters

- `world` (`PhysicsWorld`)

### Returns

`PhysicsBody`

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
