# Sandbox.PhysicsBody.GetLerpedTransform

```csharp
Transform GetLerpedTransform(double time)
```

When the physics world is run at a fixed timestep, getting the positions of bodies will not be smooth.
You can use this function to get the lerped position between steps, to make things super awesome.

### Parameters

- `time` (`double`)

### Returns

`Transform`

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
