# Sandbox.PhysicsBody.GetVelocityAtPoint

```csharp
Vector3 GetVelocityAtPoint(Vector3 point)
```

Returns the world space velocity of a point of the object. This is useful for objects rotating around their own axis/origin.

### Parameters

- `point` (`Vector3`): The point to test, in world coordinates.

### Returns

`Vector3`: Velocity at the given point.

Declared in [Sandbox.PhysicsBody](/api/Sandbox.PhysicsBody).
Assembly: `Sandbox.Engine`.
