# Sandbox.PhysicsShape.EnableTouchPersists

```csharp
bool EnableTouchPersists { get; set; }
```

Controls whether this shape can fire continuous touch events for its owning entity (i.e. calling Entity.Touch every frame).
Persist events are only sent while the contact is awake, sleeping contacts don't emit them.

Declared in [Sandbox.PhysicsShape](/api/Sandbox.PhysicsShape).
Assembly: `Sandbox.Engine`.
