# Sandbox.PhysicsShape.UpdateMesh

## Overload 1

```csharp
void UpdateMesh(List<Vector3> vertices, List<int> indices)
```

### Parameters

- `vertices` (`List<Vector3>`)
- `indices` (`List<int>`)

## Overload 2

```csharp
void UpdateMesh(System.Span<Vector3> vertices, System.Span<int> indices)
```

### Parameters

- `vertices` (`System.Span<Vector3>`)
- `indices` (`System.Span<int>`)

Declared in [Sandbox.PhysicsShape](/api/Sandbox.PhysicsShape).
Assembly: `Sandbox.Engine`.
