# Sandbox.Platform.VoiceChat

Platform-level voice chat. Works without any setup: everyone in a game can hear each other.
Once the scene has [Sandbox.Voice](/api/Sandbox.Voice) components, only players talking through one are heard,
and their Voice decides how it's captured, routed and played back.

- Kind: class
- Namespace: `Sandbox.Platform`
- Assembly: `Sandbox.Engine`
- Modifiers: static, abstract, sealed

## Properties

- [`Enabled`](/api/Sandbox.Platform.VoiceChat/Enabled)
- [`ShowSpeakers`](/api/Sandbox.Platform.VoiceChat/ShowSpeakers)

## Methods

- [`GetLevel`](/api/Sandbox.Platform.VoiceChat/GetLevel): How loud this connection's voice is right now, in decibels, 0 being full scale. This is the level they sent, before volume or distance. -96 when they're not talking.
- [`IsTalking`](/api/Sandbox.Platform.VoiceChat/IsTalking): Is this connection's voice playing right now? Works whether or not the game uses [Sandbox.Voice](/api/Sandbox.Voice) components.
