# Sandbox.PlatformSettings.VoiceChatEnabled

```csharp
bool VoiceChatEnabled { get; set; }
```

Whether players without a [Sandbox.Voice](/api/Sandbox.Voice) component can talk to everyone in multiplayer.
It stops once the scene has any [Sandbox.Voice](/api/Sandbox.Voice) components. They work whether this is on or off.

## Remarks

On for existing games too, lots of published multiplayer games never added [Sandbox.Voice](/api/Sandbox.Voice) components.

Declared in [Sandbox.PlatformSettings](/api/Sandbox.PlatformSettings).
Assembly: `Sandbox.Engine`.
