# Sandbox.PostProcessSystem

Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering
and editor preview stages.

## Remarks

This system coordinates the collection and application of post-process effects based on camera
            position and active post-process volumes. In editor mode, it supports previewing effects for selected volumes or
            cameras. Implements both scene stage and render thread interfaces to integrate with the rendering
            pipeline.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.GameObjectSystem<T>](/api/Sandbox.GameObjectSystem<T>)
- Modifiers: sealed

## Constructors

- [`PostProcessSystem`](/api/Sandbox.PostProcessSystem/.ctor)
