# Sandbox.PostProcessVolume

A volume that defines a region in the scene where post processing effects will be applied.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Volumes.VolumeComponent](/api/Sandbox.Volumes.VolumeComponent)

## Constructors

- [`PostProcessVolume`](/api/Sandbox.PostProcessVolume/.ctor)

## Properties

- [`BlendDistance`](/api/Sandbox.PostProcessVolume/BlendDistance): Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.
- [`BlendWeight`](/api/Sandbox.PostProcessVolume/BlendWeight): Allows fading in and out
- [`EditorPreview`](/api/Sandbox.PostProcessVolume/EditorPreview): Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume.
- [`Priority`](/api/Sandbox.PostProcessVolume/Priority): Higher priority volumes override lower priority ones. The default priority is 0.

## Methods

- [`GetWeight`](/api/Sandbox.PostProcessVolume/GetWeight): Get weight based on position
