# Sandbox.RadiusDamage

Applies damage in a radius, with physics force, and optional occlusion

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`RadiusDamage`](/api/Sandbox.RadiusDamage/.ctor)

## Properties

- [`Attacker`](/api/Sandbox.RadiusDamage/Attacker): Who should we credit with this attack?
- [`DamageAmount`](/api/Sandbox.RadiusDamage/DamageAmount): The amount of damage inflicted
- [`DamageOnEnabled`](/api/Sandbox.RadiusDamage/DamageOnEnabled): If enabled we'll apply damage once as soon as enabled
- [`DamageTags`](/api/Sandbox.RadiusDamage/DamageTags): Tags to apply to the damage
- [`Occlusion`](/api/Sandbox.RadiusDamage/Occlusion): Should the world shield victims from damage?
- [`PhysicsForceScale`](/api/Sandbox.RadiusDamage/PhysicsForceScale): How much physics force should be applied on explosion?
- [`Radius`](/api/Sandbox.RadiusDamage/Radius): The radius of the damage area.

## Methods

- [`Apply`](/api/Sandbox.RadiusDamage/Apply): Apply the damage now
- [`ApplyDamage`](/api/Sandbox.RadiusDamage/ApplyDamage)
