# Sandbox.RadiusDamage.ApplyDamage

```csharp
static void ApplyDamage(Sphere sphere, DamageInfo damage, float physicsForce = 1, GameObject ignore = null, bool occlusion = True)
```

### Parameters

- `sphere` (`Sphere`)
- `damage` (`DamageInfo`)
- `physicsForce` (`float`), default `1`
- `ignore` (`GameObject`), default `null`
- `occlusion` (`bool`), default `True`

Declared in [Sandbox.RadiusDamage](/api/Sandbox.RadiusDamage).
Assembly: `Sandbox.Engine`.
