# Sandbox.RayTracingAccelerationStructure

Represents a ray tracing acceleration structure that contains geometry for efficient ray intersection testing.
This is used to organize scene geometry in a hierarchical structure optimized for ray tracing performance.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`

## Methods

- [`Create`](/api/Sandbox.RayTracingAccelerationStructure/Create): Create a ray tracing acceleration structure from scene geometry.
- [`Dispose`](/api/Sandbox.RayTracingAccelerationStructure/Dispose): Releases the native resources associated with this acceleration structure.
- [`IsValid`](/api/Sandbox.RayTracingAccelerationStructure/IsValid): Gets whether this acceleration structure is valid and can be used for ray tracing.
- [`Update`](/api/Sandbox.RayTracingAccelerationStructure/Update): Updates the acceleration structure with new geometry data. This is more efficient than rebuilding from scratch for dynamic geometry.
