# Sandbox.RayTracingAccelerationStructure.Update

```csharp
void Update(object geometryData)
```

Updates the acceleration structure with new geometry data.
This is more efficient than rebuilding from scratch for dynamic geometry.

### Parameters

- `geometryData` (`object`): The updated geometry data.

Declared in [Sandbox.RayTracingAccelerationStructure](/api/Sandbox.RayTracingAccelerationStructure).
Assembly: `Sandbox.Engine`.
