# Sandbox.Rendering.CommandList.GrabFrameTexture

```csharp
RenderTargetHandle GrabFrameTexture(string token, bool withMips = False)
```

> **Obsolete.**

Takes a copy of the framebuffer and returns a handle to it

### Parameters

- `token` (`string`)
- `withMips` (`bool`), default `False`: Generates mipmaps on the grabbed texture filtered with gaussian blur for each mip

### Returns

`RenderTargetHandle`

Declared in [Sandbox.Rendering.CommandList](/api/Sandbox.Rendering.CommandList).
Assembly: `Sandbox.Engine`.
