# Sandbox.Rendering.FilterMode

Represents filtering modes for texture sampling in the rendering pipeline.

- Kind: enum
- Namespace: `Sandbox.Rendering`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Anisotropic`](/api/Sandbox.Rendering.FilterMode/Anisotropic): Enhances texture detail on steep viewing angles. Best visual quality, higher performance cost.
- [`Bilinear`](/api/Sandbox.Rendering.FilterMode/Bilinear): Interpolates between the four nearest texels in the same mip level. Smoother than point sampling but does not blend between mip levels.
- [`Point`](/api/Sandbox.Rendering.FilterMode/Point): Uses the nearest texel without interpolation. Fastest but lowest visual quality.
- [`Trilinear`](/api/Sandbox.Rendering.FilterMode/Trilinear): Bilinear sampling with smooth transitions between mipmap levels. Provides better visual quality across distances.
