# Sandbox.Rendering.FogSetup.SkyBlurFar

```csharp
float SkyBlurFar { get; set; }
```

Far sky blur, from the sharpest mip at zero to the coarsest mip at one.

Declared in [Sandbox.Rendering.FogSetup](/api/Sandbox.Rendering.FogSetup).
Assembly: `Sandbox.Engine`.
