# Sandbox.Rendering.FogSetup.SkyEncoding

```csharp
FogSkyEncoding SkyEncoding { get; set; }
```

Color encoding stored in the sky cubemap. Ordinary HDR and RGB textures use Rgb.

Declared in [Sandbox.Rendering.FogSetup](/api/Sandbox.Rendering.FogSetup).
Assembly: `Sandbox.Engine`.
