# Sandbox.Rendering.RenderValue

- Kind: enum
- Namespace: `Sandbox.Rendering`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`ColorTarget`](/api/Sandbox.Rendering.RenderValue/ColorTarget): The color texure we're currently rendering to
- [`DepthTarget`](/api/Sandbox.Rendering.RenderValue/DepthTarget): The depth texture we're currently rendering to
- [`MsaaCombo`](/api/Sandbox.Rendering.RenderValue/MsaaCombo): Will set the named combo to 1 if MSAA is active, otherwise 0.
