# Sandbox.Rendering.SamplerState.MipLodBias

```csharp
float MipLodBias { get; set; }
```

The bias applied to the calculated mip level during texture sampling.
Positive values make textures appear blurrier; negative values sharpen.

Declared in [Sandbox.Rendering.SamplerState](/api/Sandbox.Rendering.SamplerState).
Assembly: `Sandbox.Engine`.
