# Sandbox.Rendering.TextureAddressMode.MirrorOnce

```csharp
static TextureAddressMode MirrorOnce
```

Mirrors the texture once, then clamps to the edge.
Coordinates in [0.0, 1.0] sample normally, [-1.0, 0.0] mirror once, and everything else clamps.

Declared in [Sandbox.Rendering.TextureAddressMode](/api/Sandbox.Rendering.TextureAddressMode).
Assembly: `Sandbox.Engine`.
