# Sandbox.Rendering.TextureAddressMode.Wrap

```csharp
static TextureAddressMode Wrap
```

Wraps the texture coordinates. Values beyond 1.0 wrap around to the beginning.
Produces a repeating tiling pattern.

Declared in [Sandbox.Rendering.TextureAddressMode](/api/Sandbox.Rendering.TextureAddressMode).
Assembly: `Sandbox.Engine`.
