# Sandbox.Rendering.ViewHandle.DepthUvScaleBias

```csharp
DepthUvScaleBiasRef DepthUvScaleBias { get; set; }
```

Scale (xy) and bias (zw) mapping final colour UVs to the unflipped depth texture.

Declared in [Sandbox.Rendering.ViewHandle](/api/Sandbox.Rendering.ViewHandle).
Assembly: `Sandbox.Engine`.
