# Sandbox.Rigidbody.GetVelocityAtPoint

```csharp
Vector3 GetVelocityAtPoint(in Vector3 position)
```

Returns the world space velocity of a point of the object. This is useful for objects rotating around their own axis/origin.

### Parameters

- `in position` (`Vector3`)

### Returns

`Vector3`

Declared in [Sandbox.Rigidbody](/api/Sandbox.Rigidbody).
Assembly: `Sandbox.Engine`.
