# Sandbox.Rigidbody.SmoothRotate

```csharp
void SmoothRotate(in Rotation rotation, float timeToArrive, float timeDelta)
```

Rotate the body to this position in a way that cooperates with the physics system.

### Parameters

- `in rotation` (`Rotation`)
- `timeToArrive` (`float`)
- `timeDelta` (`float`)

Declared in [Sandbox.Rigidbody](/api/Sandbox.Rigidbody).
Assembly: `Sandbox.Engine`.
