# Sandbox.Scene.ISceneEditorSession.GetSceneFolder

```csharp
SceneFolder GetSceneFolder()
```

Get the folder for this scene. This is a folder in which we can store assets that are referenced by this scene. Things like envmap textures, lightmaps, baked data, etc.

### Returns

`SceneFolder`

Declared in [Sandbox.Scene.ISceneEditorSession](/api/Sandbox.Scene.ISceneEditorSession).
Assembly: `Sandbox.Engine`.
