# Sandbox.SceneCamera.GetRay

## Overload 1

```csharp
Ray GetRay(Vector3 cursorPosition)
```

Given a cursor position get a scene aiming ray.

### Parameters

- `cursorPosition` (`Vector3`)

### Returns

`Ray`

## Overload 2

```csharp
Ray GetRay(Vector2 cursorPosition, Vector3 screenSize)
```

Given a cursor position get a scene aiming ray.

### Parameters

- `cursorPosition` (`Vector2`)
- `screenSize` (`Vector3`)

### Returns

`Ray`

Declared in [Sandbox.SceneCamera](/api/Sandbox.SceneCamera).
Assembly: `Sandbox.Engine`.
