# Sandbox.SceneCamera.TargetEye

```csharp
StereoTargetEye TargetEye { get; set; }
```

The HMD eye that this camera is targeting.
Use [Sandbox.StereoTargetEye.None](/api/Sandbox.StereoTargetEye/None) for the user's monitor (i.e. the companion window).

Declared in [Sandbox.SceneCamera](/api/Sandbox.SceneCamera).
Assembly: `Sandbox.Engine`.
