# Sandbox.SceneCubemap

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.SceneLight](/api/Sandbox.SceneLight)
- Modifiers: sealed

## Constructors

- [`SceneCubemap`](/api/Sandbox.SceneCubemap/.ctor)

## Properties

- [`Feathering`](/api/Sandbox.SceneCubemap/Feathering)
- [`Priority`](/api/Sandbox.SceneCubemap/Priority)
- [`Projection`](/api/Sandbox.SceneCubemap/Projection)
- [`ProjectionBounds`](/api/Sandbox.SceneCubemap/ProjectionBounds)
- [`Texture`](/api/Sandbox.SceneCubemap/Texture)
- [`TintColor`](/api/Sandbox.SceneCubemap/TintColor)

## Methods

- [`RenderDirty`](/api/Sandbox.SceneCubemap/RenderDirty): Marks the cubemap as dirty, to be re-rendered on the next render.
